Code (YAML):
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# ║ ║
# ║ HELLO, THIS IS A PREMIUM PLUGIN FOR MINECRAFT! ║
# ║ Author - MyShimado. For all questions in the discord. ║
# ║ ║
# ║ [ PLUGIN / PLACEHOLDERS / PERMISSIONS] ║
# ║ https://builtbybit.com/resources/arm-wrestling.56510/ ║
# ║ https://polymart.org/resource/arm-wrestling-1-12-1-21-4.6970 ║
# ║ https://www.spigotmc.org/members/myshimado.1240004/ ║
# ║ ║
# ║ [ DISCORD ] ║
# ║ https://discord.com/invite/ahDTQRX6Fb ║
# ║ ║
# ║ !!! TITLE SHOULD BE UNIQUE FOR EACH GUI, AND NOT ' ' !!! ║
# ╚═════════════════════════════════════════════════════════════════════════════════════════╝
# ➥ DO NOT CHANGE! THIS IS UPDATE CONTROL
Version
: 2.0
# ╔════════════════════════════════════════════════════════════════════════╗
# ║ BASIC GENERAL SETTINGS ║
# ║ Languages: en, ru, de, fr, it, es, pl, ua, ch, cz, pt, ko, nl ║
# ║ It will install new language file after reload! ║
# ╚════════════════════════════════════════════════════════════════════════╝
Language
: 'en'
# ➥ For example: from 1307500.55 to 1,307,500.55
Currency format enabled
: true
# ➥ This is the name for the main command. You can specify several of them. It will be /armwrestling help or /wrestling help
# ➥ You need to restart the server or enter "/reload confirm" to implement it!
Command aliases
:
- 'armwrestling'
- 'wrestling'
# ➥ Records information on how much a player won/lost.
# After reaching 1000 values, old data is overwritten by new ones.
Use game logs
: true
Maximum number of log entries
: 1000
# ╔════════════════════════════════════════════════════════════════════════╗
# ║ RESOURCE PACK SETTINGS ║
# ║ You need the resource pack itself to work! ║
# ║ It will change many of the required fields in your config. ║
# ║ After restart this option will disappear! ║
# ╚════════════════════════════════════════════════════════════════════════╝
Developers resource pack enabled
: false
# ➥ Removes and adds table textures after restart. Needed if textures were accidentally removed.
# Disable this function if it is not needed, or tables are duplicated!
Update textures after restart (custom model data)
: false
# ╔════════════════════════════════════════════════════════════════════════╗
# ║ MYSQL DATABASE ║
# ║ By default, the plugin saves all information in .yml and SQLite. ║
# ╚════════════════════════════════════════════════════════════════════════╝
MySQL enabled
: false
MySQL database:
host
: localhost
port
: 3306
database
: db
user
: username
password
: password
# ╔════════════════════════════════════════════════════════════════════════╗
# ║ ECONOMY ║
# ║ You can set as chips: MONEY, ITEMS (for example: diamonds) ║
# ║ 1) If you set money, then the bet will be taken in digital currency, ║
# ║ for example from the Vault wallet / PlayerPoints / Voting plugin! ║
# ║ 2) If you set the items, you will be able to bet any items. ║
# ║ You can bet any items: SAND, STICK, DIAMOND or set item for the ║
# ║ the bet by taking it in the main hand and entering the command: ║
# ║ /wrestling set bet ║
# ║ In this case, players will be able to place only this item. ║
# ╚════════════════════════════════════════════════════════════════════════╝
# ➥ NONE, MONEY, ITEMS
What will be used as bet
: 'MONEY'
# ➥ If you have CoinsEngine with Vault, you can specify the currency.
CoinsEngine currency id
: 'money'
# ╔════════════════════════════════════════════════════════════════════════╗
# ║ DISCORD SETTINGS ║
# ║ You can set up discord messages to be send when a player win or lose ║
# ║ For this you need a plugin - DiscordSRV ║
# ╚════════════════════════════════════════════════════════════════════════╝
Use DiscordSRV
: false
# ➥ Open DiscordSRV config and find "Channels".
# Add your channel integer id there with the name "armwrestling" in the DiscordSRV config.
# It should be looks like that: Channels: {"global": "7231843381385#####", "armwrestling": "your channel id"}
DiscordSRV channel
: 'armwrestling'
# ╔════════════════════════════════════════════════════════════════════════╗
# ║ ARM WRESTLING TABLE ║
# ╚════════════════════════════════════════════════════════════════════════╝
# ➥ You can create more variations of tables with different characteristics.
Tables:
Table_1
:
# Any custom ID
material
: 'BARREL'
custom-model-data
: 0
material-to-place
: 'BARREL'
player-spot-material
: 'RED_CONCRETE'
start-price
: 100.0
victory:
animation:
enabled
: true
material
: '3b7891745686511d539aad92ba3037b025abaddb9e2ee6e59c79977a717a4f9b'
custom-model-data
: 0
fireworks
: true
bossbar:
player
: true
all
: false
settings:
color
: 'YELLOW'
style
: 'SOLID'
duration
: 40
title:
player
: true
all
: false
timings:
fade-in
: 5
stay
: 60
fade-out
: 5
message-to:
player
: true
all
: false
discord
: false
commands:
execute-only-commands
: false
# ➥ Placeholders: %player_name%, %player_uuid%, %scenario%, %bet_price%, %prize%, %bet_price_rounded%, %prize_rounded%
commands
:
[
]
music
: 'victory'
defeat:
animation:
enabled
: true
material
: '732fe121a63eaabd99ced6d1acc91798652d1ee8084d2f9127d8a315cad5ce4'
custom-model-data
: 0
bossbar:
player
: true
all
: false
settings:
color
: 'RED'
style
: 'SOLID'
duration
: 40
title:
player
: true
all
: false
timings:
fade-in
: 5
stay
: 60
fade-out
: 5
message-to:
player
: true
all
: false
discord
: false
commands:
execute-only-commands
: false
# ➥ Placeholders: %player_name%, %player_uuid%, %scenario%, %bet_price%, %prize%, %bet_price_rounded%, %prize_rounded%
commands
:
[
]
music
: 'defeat'
use-pre-start-title
: true
pre-start-time-in-seconds
: 5
use-stands-to-display-info
: true
use-action-bar
: false
boss-bar:
enabled
: true
bar-color
: 'RED'
bar-style
: 'SOLID'
music
:
- 'background_1'
- 'background_2'
- 'background_3'
- 'background_4'
# ╔════════════════════════════════════════════════════════════════════════╗
# ║ BACKGROUND MUSIC (OPTIONAL) ║
# ║ While playing in different modes, you can listen to custom melodies. ║
# ║ These can be .nbs files, or, if you have a resource pack, even ║
# ║ ogg songs = any music can be listened to right in the game! ║
# ║ You need the BoomBox plugin to work: ║
# ║ https://builtbybit.com/resources/boombox-music-plugin.44003/ ║
# ╚════════════════════════════════════════════════════════════════════════╝
# ➥ READ CAREFULLY! Works only with BoomBox plugin!
# You can use the IDs of these songs to set the playback sound for example: background, victory, defeat, etc.
#
# You can specify 2 types of songs: .nbs and .ogg format!
#
# 1)For .NBS songs:
# To do this, you need to specify the name of the file in the "Music" folder.
# The file name must be without spaces, .nbs in the end and not too long!
# Set -> filename: main_gui
#
# 2)For .OGG songs (YOU NEED TO HAVE A RESOURCE PACK):
# The full name of the song that you will need to specify can be found by entering the /playsound <song name> command
# in the game, and you will be given a list of where you need to find this song!
# And enter the song duration in seconds!
# Set -> sound: 'minecraft:music_disc.rip'
# Set -> duration: 192
Music songs:
victory
:
# Any custom ID without gaps or special chars
filename
: 'victory'
defeat:
filename
: 'defeat'
background_1:
filename
: 'background_1'
background_2:
filename
: 'background_2'
background_3:
filename
: 'background_3'
background_4:
filename
: 'background_4'
# rip: # Custom ogg song
# sound: 'minecraft:music_disc.rip'
# duration: 192
# ╔════════════════════════════════════════════════════════════════════════╗
# ║ CLICK HANDLERS (SCENARIOS) ║
# ║ The gameplay involves quick clicks on different objects. ║
# ║ Below you can choose one of the scenarios for how the game will play ║
# ║ out. RANDOM - is a random game every time. ║
# ╚════════════════════════════════════════════════════════════════════════╝
# ➥ RANDOM. Random game every time from this list of 6 games.
# ➥ RANDOM_CLICKS. GUI, where 1 button will appear in different places and you will need to click. Once clicked, the button appears in a different location. The player must press the buttons faster than the opponent.
# ➥ SNAKE. 1 button will appear next to the previous one: either top, bottom, left, right. The player must press the buttons faster than the opponent.
# ➥ LAMPS. There are many lamps on the field that will randomly light up one by one. The player must press the buttons faster than the opponent.
# ➥ ACCRETION. The buttons increase in number until they occupy all the cells. The player must press the buttons faster than the opponent.
# ➥ FADING. The button appears for a while in one place, and then disappears and changes position. The player must press the buttons faster than the opponent.
# ➥ SIDE_CLICK. Same as RANDOM_CLICKS, but you can also see your opponent's cells. The player must press the buttons faster than the opponent.
# You can set 1 or more types
Click handler
:
['RANDOM'
]
# If the number of clicks is exceeded, the player will lose for being suspected of being an auto-clicker.
Max clicks per second
: 5
Scenarios:
RANDOM_CLICKS:
gui-size
: 6
clicks-to-win
: 10
max-game-duration-in-seconds
: 300
buttons:
slots
:
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53
]
material
: 'LIME_CONCRETE'
custom-model-data
: 0
empty-slots
:
# Slot: ['Material', 'Title', ['Lore Line1', 'Lore Line2'], Glowing(true/false), Custom model data]
0
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
1
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
2
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
3
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
9
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
10
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
11
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
12
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
18
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
19
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
20
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
21
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
27
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
28
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
29
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
30
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
36
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
37
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
38
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
39
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
45
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
46
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
47
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
48
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
4
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
13
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
22
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
31
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
40
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
49
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
5
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
6
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
7
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
8
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
14
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
15
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
16
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
17
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
23
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
24
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
25
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
26
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
32
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
33
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
34
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
35
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
41
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
42
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
43
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
44
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
50
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
51
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
52
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
53
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
SNAKE:
gui-size
: 6
clicks-to-win
: 10
max-game-duration-in-seconds
: 300
buttons:
slots
:
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53
]
next:
material
: 'GRAY_CONCRETE'
custom-model-data
: 0
active:
material
: 'LIME_CONCRETE'
custom-model-data
: 0
empty-slots
:
# Slot: ['Material', 'Title', ['Lore Line1', 'Lore Line2'], Glowing(true/false), Custom model data]
0
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
1
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
2
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
3
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
9
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
10
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
11
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
12
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
18
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
19
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
20
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
21
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
27
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
28
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
29
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
30
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
36
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
37
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
38
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
39
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
45
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
46
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
47
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
48
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
4
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
13
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
22
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
31
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
40
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
49
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
5
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
6
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
7
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
8
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
14
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
15
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
16
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
17
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
23
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
24
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
25
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
26
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
32
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
33
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
34
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
35
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
41
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
42
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
43
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
44
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
50
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
51
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
52
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
53
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
LAMPS:
gui-size
: 6
clicks-to-win
: 10
delay-between-blinks-in-ticks
: 20
max-game-duration-in-seconds
: 300
buttons:
slots
:
[10, 11, 12, 13, 15, 16, 19, 22, 25, 28, 31, 34, 37, 38, 40, 41, 42, 43
]
inactive:
material
: 'RED_CONCRETE'
custom-model-data
: 0
active:
material
: 'LIME_CONCRETE'
custom-model-data
: 0
empty-slots
:
# Slot: ['Material', 'Title', ['Lore Line1', 'Lore Line2'], Glowing(true/false), Custom model data]
0
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
1
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
2
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
3
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
9
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
10
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
11
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
12
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
18
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
19
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
20
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
21
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
27
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
28
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
29
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
30
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
36
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
37
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
38
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
39
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
45
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
46
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
47
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
48
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
4
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
13
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
22
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
31
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
40
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
49
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
5
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
6
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
7
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
8
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
14
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
15
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
16
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
17
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
23
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
24
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
25
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
26
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
32
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
33
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
34
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
35
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
41
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
42
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
43
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
44
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
50
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
51
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
52
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
53
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
ACCRETION:
gui-size
: 6
clicks-to-win
: 10
time-to-spawn-in-ticks
: 8
max-game-duration-in-seconds
: 300
buttons:
slots
:
[10, 11, 12, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32, 33, 34, 37, 38, 39, 40, 41, 42, 43
]
material
: 'LIME_CONCRETE'
custom-model-data
: 0
empty-slots
:
# Slot: ['Material', 'Title', ['Lore Line1', 'Lore Line2'], Glowing(true/false), Custom model data]
0
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
1
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
2
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
3
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
9
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
10
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
11
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
12
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
18
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
19
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
20
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
21
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
27
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
28
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
29
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
30
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
36
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
37
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
38
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
39
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
45
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
46
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
47
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
48
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
4
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
13
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
22
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
31
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
40
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
49
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
5
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
6
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
7
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
8
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
14
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
15
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
16
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
17
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
23
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
24
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
25
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
26
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
32
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
33
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
34
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
35
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
41
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
42
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
43
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
44
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
50
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
51
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
52
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
53
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
FADING:
gui-size
: 6
clicks-to-win
: 10
point-lifetime-in-ticks
: 15
max-game-duration-in-seconds
: 300
buttons:
slots
:
[10, 11, 12, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32, 33, 34, 37, 38, 39, 40, 41, 42, 43
]
material
: 'LIME_CONCRETE'
custom-model-data
: 0
empty-slots
:
# Slot: ['Material', 'Title', ['Lore Line1', 'Lore Line2'], Glowing(true/false), Custom model data]
0
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
1
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
2
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
3
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
9
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
10
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
11
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
12
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
18
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
19
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
20
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
21
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
27
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
28
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
29
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
30
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
36
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
37
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
38
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
39
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
45
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
46
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
47
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
48
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
4
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
13
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
22
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
31
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
40
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
49
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
5
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
6
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
7
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
8
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
14
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
15
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
16
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
17
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
23
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
24
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
25
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
26
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
32
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
33
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
34
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
35
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
41
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
42
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
43
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
44
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
50
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
51
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
52
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
53
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
SIDE_CLICK:
gui-size
: 6
clicks-to-win
: 10
max-game-duration-in-seconds
: 300
buttons:
slots:
player-1
:
[0, 1, 2, 3, 9, 10, 11, 12, 18, 19, 20, 21, 27, 28, 29, 30, 36, 37, 38, 39, 45, 46, 47, 48
]
player-2
:
[5, 6, 7, 8, 14, 15, 16, 17, 23, 24, 25, 26, 32, 33, 34, 35, 41, 42, 43, 44, 50, 51, 52, 53
]
opponent:
material
: 'RED_CONCRETE'
custom-model-data
: 0
you:
material
: 'LIME_CONCRETE'
custom-model-data
: 0
empty-slots
:
# Slot: ['Material', 'Title', ['Lore Line1', 'Lore Line2'], Glowing(true/false), Custom model data]
0
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
1
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
2
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
3
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
9
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
10
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
11
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
12
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
18
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
19
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
20
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
21
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
27
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
28
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
29
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
30
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
36
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
37
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
38
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
39
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
45
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
46
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
47
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
48
:
['BLACK_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
4
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
13
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
22
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
31
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
40
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
49
:
['WHITE_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
5
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
6
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
7
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
8
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
14
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
15
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
16
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
17
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
23
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
24
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
25
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
26
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
32
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
33
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
34
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
35
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
41
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
42
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
43
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
44
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
50
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
51
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
52
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]
53
:
['RED_STAINED_GLASS_PANE', ' ',
[
], false, 0
]