Highlights -
CrowBar same-world payloads — CrowBar player data is now built per recipient and only includes players in the recipient's current world.
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CrowBar quit refresh — Sends an immediate snapshot when a player quits so CrowBar clients can remove stale dots and name tags without waiting for expiry.
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CrowBar join/world snapshots — Sends delayed targeted snapshots after joins and world changes so reconnecting CrowBar clients get nearby player positions before movement updates.
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NPC filtering — Citizens NPCs are excluded from CrowBar player-data payloads.