AbyssalLib icon

AbyssalLib -----

A plugin library for GUIs, Items, Blocks, Advancements and much more.



Statistics, ItemMenu, many bugfixes
From now on AbyssalLib will receive smaller updates as well as dev versions (dev only on GitHub)
For Developers: you should now add a lang key `plugin.<plugin_id>` so that you can show a proper name inside ItemMenu (default is plugin_id). Optionally, also add an icon.
New:
  • Statistics Menu, and Item Menu for viewing said content (view permissions in docs)
  • Namespace#icon for specifying the plugin icon to show in /abyssallib content items (textures/items/icon.png)
  • EntitySpawner component for items that spawn custom entities
  • Statistics API for adding custom Statistics to players
  • Command now supports aliases
  • Codecs for all DataComponents
  • Codec#collection and Codec#collection(collectionConstructor) (e.g. codec.collection(HashSet::new))
  • Entity now supports DataComponent (not Vanilla ones, only custom)
  • EnergyContainer component (wrapper for SimpleEnergyContainer)
  • A lot of new codecs in ExtraCodecs and Codecs
  • oversizedInGui field for ItemDefinition
  • Kotlin player and entity extensions for various methods
  • Kotlin GuiBuilder, DamageTypeBuilder, ParticlesBuilder, LootTableBuilder, LootPoolBuilder, RecordCodec
  • Model now includes guiLight, textureSize, ambientOcclusion
  • Model.Element now includes shade and lightEmission
  • Added byte[] data Overloads for all assets (cannot edit them via code afterward)
  • ResourcePack#unregister (does nothing under RSPM; reload RSPM instead)
Changes:
  • Add back many constructors to DataComponents to fix component loading
  • BlockEntity now only serializes variables of type Property<>
  • BlockManager no longer uses TextUtil.GSON for serialization/deserialization
  • AttributeModifier → ItemAttributeModifier
  • Many constructors with easier-to-use versions for DataComponents
  • DataComponent constructor now accepts subclass Codecs (Codec<ToolComponent> instead of Codec<DataComponent<Tool>>)
  • Entity Loading is now fixed
  • Codec<Component> (TEXT_COMPONENT in Codecs) now uses MiniMessage for serializing/deserializing
Fixes:
  • ItemBridge properly loads items now (also fixes ITEM_STACK codec)
  • Registry no longer crashes plugin if a duplicate ID is registered (it skips instead)
  • Item Components randomly not applying
  • Typo in ItemModel which caused it to replace ItemName
  • Possibly fix Entity Spawning
Removal:
  • Logging from SimpleEnergyContainer
  • WorldMeta
----------, Nov 23, 2025
Resource Information
Author:
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Total Downloads: 793
First Release: May 4, 2025
Last Update: May 14, 2026
Category: ---------------
All-Time Rating:
1 ratings
Find more info at darksoulq.github.io...
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