Settings GUI — /mobtag now opens an in-game menu where each player can toggle mob tags, player tags, and damage indicators for themselves
Player health tags — optionally show health tags above players, with their own separate format, height, and display range
Damage indicators — floating damage numbers pop up when a mob takes damage, with configurable motion (UP/DOWN/FORWARD/RANDOM/NONE), fade-out, crit format, and show-on-players option
Damage animations — tags flash red and bounce when the mob is hit (configurable)
Tag scale — configurable size for packet-based tags
Bedrock support — separate Java/Bedrock height offsets, with Bedrock detection via Floodgate or username prefix
Update checker — notifies you in console when a new version is available
LOOKING_AT visibility mode — only the player looking at the mob sees the tag (thanks to SawaPlayGO)
- Added new LOOKING_AT visibility mode — only the player currently looking at the mob sees the tag (thanks to SawaPlayGO for the contribution!)
- Added looking-len config option to control the max look distance
Added PacketEvents support for smooth, lag-free mob health tags (TextDisplay-based)
Added new display-mode config option: AUTO, PACKET, or ARMORSTAND
Added PacketEvents as a soft-dependency — uses TextDisplay instead of ArmorStands when installed (ArmorStand is the fallback if PacketEvents is not present)
TextDisplay tags now mount as passengers on mobs for perfectly synced movement
Tags are now properly per-player — each player sees their own tag independently
Added text shadow on packet-based tags for better readability
Fixed /mobtag reload not reloading some of the config sections
Fixed mob tag holograms being laggy and stuttering when mobs are moving
- 26.1.X Support
- Added per-entity-type custom tag formats in config (e.g. bosses can have their own tag style)
- Added /mobtag toggle command — players can hide/show health tags, persists after relog
- Added bStats integration
- Bug fixes and improvements