RankedSMP — Auto-Ladder PvP icon

RankedSMP — Auto-Ladder PvP -----

Kill higher-ranked players to steal their rank. Scaling hearts, XP boost, top-tier effects.



RankedSMP
Auto-Ladder PvP for your SMP

Every player starts at the bottom. Kill someone higher than you, and you take their rank — and their crown's worth of perks.

RankedSMP turns your survival server into a living leaderboard. New players auto-join at the lowest rank. Killing a higher-ranked player swaps your ranks, taking their max-heart bonus, XP multiplier, and top-tier passive buffs. Top ranks get real mechanical advantages — not just cosmetic flair.



✨ Features

  • Auto-ranked ladder — every player gets a rank on first join. New players start at the bottom.
  • ⚔️ Kill-to-steal — kill someone with a better rank, take their rank. Their hearts, their XP boost, their effects — yours now.
  • Scaling max hearts — top players get up to +10 hearts (15 hearts total). Fully tuneable curve.
  • ⚡ XP multiplier — best players earn up to 2× XP from mob drops, mining, fishing, breeding.
  • Top-tier passive effects — ranks #1 / #2 / #3 get configurable potion effects (Regeneration, Speed, Haste, Luck by default).
  • ️ Anti-farm cooldown — same killer can't re-steal from the same victim for 30 min (configurable). Stops alt-farming dead.
  • Cinematic rank-up — gradient title, action-bar text, and toast sound when you climb.
  • Tab-list rank prefix[#1] Player in tab list with full MiniMessage support.
  • PlaceholderAPI — %rankedsmp_rank%, %rankedsmp_hearts%, %rankedsmp_xp_multiplier%, %rankedsmp_is_top%, more.
  • Fully translatable — every message in messages.yml with MiniMessage (RGB gradients, hover, click, the works).
  • Hot-reload — /rankedsmp reload re-applies config + messages instantly. No restart.
  • ⚙️ Tab-completion on all commands.
  • Lightweight — async saves, no main-thread file I/O, zero impact on TPS.



Commands

  • /rank — your rank, hearts, and XP multiplier
  • /rank <player> — look up another player
  • /rank top [N] — top-N leaderboard (default 10)
  • /ranklist — full rank leaderboard
  • /setrank <player> <rank> — admin: force-set a player's rank
  • /testkill <killer> <victim> — admin: simulate a kill (for testing)
  • /rankedsmp reload — reload config.yml + messages.yml
  • /rankedsmp info — plugin version + tracked-player count

Permissions

  • rankedsmp.use — see your own and others' ranks (default: true)
  • rankedsmp.admin — admin commands (default: op)
  • rankedsmp.* — both

PlaceholderAPI (optional)

If PlaceholderAPI is installed:
  • %rankedsmp_rank% — player's rank (— if unranked)
  • %rankedsmp_hearts% — max-heart count
  • %rankedsmp_max_health% — max-HP value
  • %rankedsmp_xp_multiplier% — XP boost (e.g. 1.7)
  • %rankedsmp_is_top% — true if rank #1
  • %rankedsmp_tracked_count% — total tracked players

⚙️ Configuration highlights

Code (YAML):

hearts
:
  base
: 20.0             # vanilla max
  bonus-per-rank-up
: 1.0
  threshold
: 11         # ranks above this get bonus
  cap
: 30.0             # 15 hearts max

xp
:
  base
: 1.0
  bonus-per-rank-up
: 0.1
  threshold
: 11
  cap
: 2.0               # rank #1 = 2× XP

anti-farm
:
  enabled
: true
  cooldown-seconds
: 1800

effects
:
  enabled
: true
  by-rank
:
    "1"
: [regeneration:0, speed:0, haste:0, luck:0 ]
    "2"
: [speed:0, regeneration:0 ]
    "3"
: [speed:0 ]

tab-list
:
  format
: "<gold>[#{rank}]</gold> <white>{name}</white>"
 
Everything in messages.yml is MiniMessage — gradients, RGB, hover events, all of it.

Requirements

  • Paper / Purpur 1.21.x (uses modern Adventure API + attribute IDs)
  • Optional: PlaceholderAPI for placeholder support
  • Java 21

Installation

  1. Drop RankedSMP-2.0.0.jar into your plugins/ folder
  2. Start the server — config.yml and messages.yml are generated automatically
  3. Tune values to taste
  4. /rankedsmp reload to apply

Design notes

Most "ranked" plugins are cosmetic. RankedSMP makes rank mechanically meaningful without being broken — top ranks get noticeable but limited perks, and the kill-swap mechanic keeps the ladder dynamic. The anti-farm cooldown is the secret sauce: it prevents alt-account farming without nerfing legitimate PvP.

Designed to be a self-contained gameplay system. No economy plugin needed, no Vault, no Citizens, no other dependencies.

Built for survival servers that want a competitive layer without the complexity of full minigame plugins. Auto-ladder + heart-stealing in one drop-in JAR.
Resource Information
Author:
----------
Total Downloads: 7
First Release: May 17, 2026
Last Update: May 17, 2026
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