1. Added an API for using the Magnetism enchantment (needed, for example, to connect a hook to an auto-collector and similar things)
2. Small refactoring
3. Optimization
1. Now every charm isn't hardcoded with its own ".yml" name, which means you can not only use the 24 default plugin charms, but also add your own by modifying existing ones, just by changing the charm's "type" in the config. For example, you could make variations of the "drill" charm like "megaDrill" and so on.
2. Optimization of all the code.