This update focuses on improving elevator reliability, movement detection, configuration management and overall user experience.
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What changed?
Elevator recreation
Fixed an issue where breaking an elevator and recreating it in the exact same location could cause the elevator to stop functioning.
Movement detection
Improved movement detection to prevent accidental elevator activation when walking onto:
• Slabs
• Stairs
• Other walkable blocks that naturally increase player height
Players must now intentionally trigger elevator movement.
Particle optimization
Elevator indicators have been redesigned to use cleaner directional arrow effects:
↑ Up Elevator
↓ Down Elevator
The new system uses fewer particles, improving visibility while reducing visual clutter.
BossBar synchronization
Improved floor detection and BossBar updates.
The BossBar now correctly updates to the player's current floor before being displayed, preventing incorrect floor information from appearing momentarily.
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Bug fixes
Fixed issues where:
- Recreated elevators could stop working
- Walk-up blocks incorrectly triggered elevators
- BossBars displayed outdated floor information
- Command usage messages were misleading
- Plugin versions could become desynchronized
- Future configuration updates required manual intervention
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Other improvements
- Better overall elevator stability
- Cleaner particle effects
- Improved user experience
- More reliable configuration handling
- Better maintainability for future updates
- Improved consistency across all configuration files