Description
This plugin will add more challenge to player so the player must becareful with the animal around them
Features
- Passive mob can turn into hostile mob if the player were close near them (It can also come with companion and armor)
Commands
Code (Text):
usage: /HPYSTAPM <help|reload|spawn>
aliases:
- HardcorePlusYouSureThatsAPassiveMob
- HPYS
* help – list all commands
* reload – reload config (op)
* spawn <passivemob> <hostilemob> <hostilecount> <armored> <companionomob> <companioncount>
* passivemob parameter - what kind of passive mob to spawn
* hostilemob parameter - what kind of hostile mob to spawn after the player close near the passive mob
* hostilecount parameter - how many hostile mob spawn after the player close near the passive mob spawn
* armored parameter - does the hostile mob can be armored when spawn
* companionmob parameter - what kind of passive mob that will spawn with the hostile mob?
* companioncount parameter - how many companion mob spawn with the hostile mob
Configurations
Code (YAML):
# HardcorePlus - You Sure That's a Passive Mob?
# Worlds listed here will be ignored by the plugin entirely
world-blacklist
:
- world_the_end
# - world_nether
# - my_custom_world
# Health settings for modded passive mobs (in hearts, 1 heart = 2 HP)
mob-health:
minimum-hearts
: 10
# Minimum hearts (10 hearts = 20 HP, vanilla mob standard)
maximum-hearts
: 30
# Maximum hearts (30 hearts = 60 HP)
# How often modded passive mobs spawn naturally (in seconds)
# Set to 0 to disable natural spawning
spawn-rate:
interval-seconds
: 120
# How often the plugin tries to spawn a modded mob
mobs-per-attempt
: 6
# How many mobs to attempt to spawn each interval
radius-around-players
: 48
# Blocks away from players to spawn
# Trigger radius: how close a player needs to be to trigger the transformation
trigger-radius
: 4.0
# Companion spawn chance (0.0 = never, 1.0 = always)
companion-spawn-chance
: 0.35
# Maximum number of companions that can spawn with a modded mob
companion-max-count
: 5
# Chance that a modded mob or companion will be equipped with armor (0.0 - 1.0)
armor-equip-chance
: 0.25
# Chance each armor slot is filled when a mob is armored (0.0 - 1.0)
armor-slot-chance
: 0.6
# Armor tiers that can be equipped (leather, iron, gold, diamond, netherite)
armor-tiers
:
- leather
- iron
- gold
- diamond
# Enable debug messages in console
debug
: false
# Particle effect when a mob transforms
transform-particles
: true
# Sound effect when a mob transforms
transform-sound
: true
# Messages (supports & color codes)
messages:
prefix
:
"&8[&cHardcorePlus&8] "
reload-success
:
"&aPlugin configuration reloaded successfully!"
no-permission
:
"&cYou do not have permission to use this command."
player-only
:
"&cThis command can only be used by players."
spawn-success
:
"&aSpawned a modded &e%mob%&a that will transform into &c%hostile%&a!"
spawn-failed
:
"&cFailed to spawn mob. Make sure you are in a valid world."
invalid-mob
:
"&cInvalid mob type: &e%mob%"
invalid-number
:
"&cInvalid number: &e%value%"
help-header
:
"&8&m---&r &cHardcorePlus &8- &ePassive Mob &8&m---"
help-footer
:
"&8&m-------------------------------"