# XP scaling for levels
# Formula: basic_xp + (level * multiplier)
xp_scaling:
basic_xp: 100
multiplier: 50
# How much XP is gained per action
xp_gain:
block_break: 10
entity_kill: 20
# Configuration for specific tool types
# Every 10 levels, the next available enchantment in the list will be increased
tools:
PICKAXE:
enchantments:
- efficiency
- mending
- unbreaking
AXE:
enchantments:
- efficiency
- unbreaking
SHOVEL:
enchantments:
- efficiency
- unbreaking
HOE:
enchantments:
- efficiency
- unbreaking
SWORD:
enchantments:
- sharpness
- looting
- unbreaking
# Messages in English
messages:
level_up: "<green>Your tool has reached level <gold><level></gold>!"
enchant_upgrade: "<aqua>Your tool's <enchant> level has increased!"
lore_level: "<gray>Level: <gold><level></gold>"
lore_exp: "<gray>Experience: <yellow><exp>/<next_exp></yellow>"
no_permission: "<red>You do not have permission to use this command."
only_players: "This command can only be used by players."
invalid_amount: "<red>Invalid amount. Please enter a positive number."
exp_added: "<green>Added <gold><amount></gold> XP to your item."
no_item_in_hand: "<red>You must be holding a levelable tool in your hand."