EmakiAttribute | Full-Pipeline RPG Combat with 43 Attributes icon

EmakiAttribute | Full-Pipeline RPG Combat with 43 Attributes -----

Complete RPG attribute and combat system — crits, penetration, dodge, block, elemental damage, all i



EmakiAttribute is a complete RPG attribute and combat system. It brings 43 built-in attributes, 3 damage types, and a carefully designed damage calculation pipeline to Minecraft, giving your server MMORPG-level combat depth. From simple attack/defense values to complex elemental systems, everything is configurable.

43 Built-in Attributes

Physical Attack (7)
  • physical_attack, physical_crit_rate, physical_crit_damage, physical_damage_bonus, physical_armor_penetration, lifesteal, percentage_lifesteal

Projectile Attack (6)
  • projectile_attack, projectile_crit_rate, projectile_crit_damage, projectile_damage_bonus, projectile_penetration

Spell Attack (5)
  • spell_attack, spell_crit_rate, spell_crit_damage, spell_damage_bonus, magic_penetration

Defense (11)
  • physical_defense, projectile_defense, spell_defense, dodge_chance, physical_crit_evasion, projectile_crit_evasion, magic_crit_evasion, physical_crit_multiplier_resistance, projectile_crit_multiplier_resistance, magic_crit_multiplier_resistance, lifesteal_resistance

Resources (4)
  • health, health_regen, mana, mana_regen

General (6)
  • attack_speed, movement_speed, real_damage, attribute_power, entity_scale, speed

Damage Pipeline

When an attack occurs, EmakiAttribute processes damage through this pipeline:

  1. Attack snapshot — collect all attacker attributes
  2. Damage type determination — physical / projectile / spell
  3. Base damage calculation — attack × (1 + damage bonus%)
  4. Crit check — crit rate vs crit evasion, apply crit multiplier (reduced by resistance)
  5. Penetration — reduce target defense by penetration value
  6. Defense mitigation — remaining defense reduces damage
  7. Dodge check — dodge rate determines if damage is nullified
  8. Real damage — add flat true damage (ignores defense)
  9. Lifesteal — calculate healing from final damage (reduced by resistance)
  10. Damage messages — send combat info to attacker and target

Resource System

  • Define unlimited custom resources (health, mana, rage, energy, etc.)
  • Independent max value, min value, and regen rate per resource
  • Natural regeneration at configurable intervals
  • Optional sync to Bukkit native attributes
  • API for other plugins to consume/restore resources

Damage Messages

Customizable combat messages with rich placeholders: {damage}, {damage_type}, {attacker_name}, {target_name}, {attacker_health}, {attacker_max_health}, {target_health}, {target_max_health}, {distance}, {is_crit}, {element}.

Skill Damage Integration

When EmakiSkills is installed, skill scripts can use attribute_damage to route skill damage through the full EA pipeline (crits, penetration, dodge, defense, messages — everything).

Additional Features

  • Condition System — Equipment usage conditions (level, permission, placeholder checks)
  • Lore Format Engine — Customizable attribute display templates in item lore
  • PAPI Placeholders%emakiattribute_<attr>%, %emakiattribute_resource_<id>_current/max/regen%

Commands

  • /ea reload — Reload configuration
  • /ea dump [player] — Output full attribute snapshot
  • /ea resource <player> <resource> set/add/remove <value> — Manage resources
  • /ea inspect — Inspect held item attributes

Requirements

  • Server: Spigot 1.21+
  • Java: 21+
  • Hard Dependencies: EmakiCoreLib
  • Soft Dependencies: EmakiSkills, PlaceholderAPI

Resource Information
Author:
----------
Total Downloads: 154
First Release: Mar 29, 2026
Last Update: Jun 16, 2026
Category: ---------------
All-Time Rating:
1 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings