NEW Multiple completely overhauled comabt mechanics
- Better armor protection logic
- Spears can be made to only work on horseback
- Better bows + Bow stamina
- Shieldstamina and Shielddashes
- Horse cavalry charge (hold spear and charge with jump)
NEW Horse genetics
- Find, breed and optimize the perfect horse with 14 different genetic variations, random slots, boosting, horse contracts etc. adding a whole new niche for users to work on. Shiftclick a horse with a paper to see its stats and genetic. Feed it enchanted golden apples to try and get bonus genes. Shiftclick with totem of undying to try and fix mutation infertile. Shiftclick on tamed horse with book to make horsecontract to trade it.
IMPROVED More reliable fallback logic for various systems
FIXED Too many things to list but here are a few
- Castrating has been renamed to neutering and works by nametagging a horse with nametag "Neutered". This is permanent and cannot be undone, even when shearing nametag
- Betterbonemeal now works again properly also with lilypads
- Worldguard menu was fixed
- Overlapping craftingrecipe registry fixed
- Fixed some more descriptions of buttons
IMPROVEDDescription of various modules to make it clearer how they work (I'll start reworking most of the descriptions in the following weeks and add a proper wiki)
FIXED Bugs with various fix and qol modules caused by rewritten command handlers
FIXED Various errors, missing messages, bugs and incompabilities (too many to name but here are a few)
- Commands can be disabled entirely and will unregister after restarting
- Plugin should no longer throw missing message errors for various messages
- Shield dash and parry now work
- Spawners are now mined as their respective type and get a permanent flag identifying who mined them
- Various toggles are now in submenus to make it easier to configure
- Antilag should no longer brick physics of water and mobs
- Villagers now trade properly even if they are traded in quick succession
- Scripts can be easily disabled now and are all disabled by default
- Repairstones are working again (some users reported issues, this seems to only have affected some instances)
- Chain optimization, hopper linking and hopper movement have been fixed and work
- Hopper whitelist and blacklist work as expected
- Mob-AI reenables properly again when being reduced by antilag system
NEW Custom enderchest system with pagination, search, size-modification and sorting (
HIGHLY EXPERIMENTAL AND ONLY PARTIALLY WORKING, DO NOT USE IN PRODUCTION YET)
IMPROVEDYou can now change the plugin prefix in config.yml (even if its in free mode)
FIXED Disabled commands are un-registered after a restart, fixing incompabilities with other plugins
FIXED Items will now turn into broken variants even if they had custom enchants that would mine multiple blocks at once, causing the durability to reach negative values
FIXED Armorstandswap no longer works with armorstands from other plugins (or any invisible armorstand for that matter)
IMPROVED Performance by quite a lot by rewriting some scanners (from 1.7% to 0.3% on Spark)