Smart Menus | #1 Advanced Custom GUI Menus, Conditions & Dynamic Inventories Folia & Bedrock Support icon

Smart Menus | #1 Advanced Custom GUI Menus, Conditions & Dynamic Inventories Folia & Bedrock Support -----

Powered By the famous and well known SmartInvs API By Minskube



ChatGPT Image Jun 5, 2026, 08_09_19 PM (1).png

⚡ SmartMenus
The most powerful, feature-rich GUI plugin ever built for Minecraft.
Built on the legendary SmartInvs API — engineered to do what no other menu plugin can.

Why SmartMenus Destroys Every Other GUI Plugin

You've tried DeluxeMenus. You've tried ChestCommands. You've tried TrMenu. You've tried zMenu. They all hit a wall the moment your ideas get ambitious.

SmartMenus has no wall.

Every other GUI plugin was built for simple shops. SmartMenus was built for everything — shops, quest boards, rank upgrades, server selectors, dynamic player menus, sacrifice altars, full-screen GUIs that take over your entire inventory. If you can imagine it, SmartMenus can build it.

This is not just another menu plugin. This is the last menu plugin you will ever need.

⚙️ Built on SmartInvs — The Gold Standard of GUI APIs

SmartMenus is powered by SmartInvs, the most respected and widely-used GUI framework in the Minecraft ecosystem. SmartInvs gives SmartMenus a rock-solid foundation that lesser plugins simply don't have:

  • Tick-accurate rendering — items update on a per-tick basis without flicker or desync​
  • Full inventory type support — CHEST, HOPPER, DISPENSER, FURNACE, BREWING STAND, CRAFTING, and more​
  • Thread-safe state management — no inventory corruption under heavy load​
  • Smooth pagination — native page-by-page navigation with zero boilerplate​
  • Event-driven click handling — every click type (LEFT, RIGHT, SHIFT, MIDDLE, DOUBLE) captured cleanly​
Every SmartMenus GUI is a SmartInvs-powered inventory under the hood. That means stability, performance, and flexibility that YAML-only GUI plugins simply cannot match.

FULL BEDROCK FORMS SUPPORT
d2.png

SmartMenus 2.1 brings full native Bedrock/Geyser support the most requested feature since launch , every GUI you've already built can now automatically serve Bedrock players without touching a single config file.
Bedrock Support WITH Zero Extra Work??
YES ! existing Java GUIs can automatically convert into Bedrock forms

No need to rebuild menus
No duplicate configurations
Works seamlessly with Geyser
Floodgate detection supported automatically
Multiple Form Types
SmartMenus now supports:
Simple Forms
Modal Forms
Custom Forms
Dialogue Forms
Giving you complete control over the Bedrock experience.


Bedrock Actions:
Two new action types have been added:
* `OPEN_BEDROCK_FORM`
* `OPEN_BEDROCK_DIALOGUE`


Allowing you to open Bedrock-specific interfaces directly from buttons and actions.
Auto Conversion System
Simply enable auto conversion and SmartMenus will handle the rest.
Your Java GUI → Bedrock Form conversion happens automatically.



14 Button Types — More Than Any Other Plugin
Most GUI plugins give you clickable items. SmartMenus gives you a complete interactive system:
  • NONE — Standard clickable item with actions & conditions​
  • INVENTORY — Open another GUI (with full navigation history)​
  • BACK — Return to the previous GUI in the navigation stack​
  • HOME / MAIN_MENU — Jump directly to the root menu from anywhere​
  • NEXT / PREVIOUS — Page navigation with optional permanent display​
  • JUMP — Skip directly to any page number​
  • PAGINATION — Display a static list of items across multiple pages automatically​
  • DYNAMIC_PAGINATION — Live server data rendered as clickable items (see below)​
  • SWITCH — Multi-state toggle buttons driven by PlaceholderAPI or static keys​
  • INPUT — Item slots players can drop items into, firing commands on placement​
  • CHAT_INPUT — Prompts the player to type in chat, captures the response as a variable​

No other free GUI plugin comes close to this feature depth.​

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Dynamic Pagination — Live Server Data as GUI Items

This is where SmartMenus truly separates itself. DYNAMIC_PAGINATION sources pull live data from your server and renders it as interactive items — automatically, in real time.
Built-in data sources:
  • ONLINE_PLAYERS — Render every online player as a skull item. Click to teleport, view stats, open admin menus — anything. Shows name, UUID, world, health, level, ping, gamemode.​
  • WORLDS — All loaded worlds as clickable items. Show player count, time, difficulty. Click to teleport.​
  • PLAYER_INVENTORY — Displays the viewer's own inventory as GUI items. With take-item: true, clicking removes the item. With give-item: true, clicking gives a copy.​
  • PLAYER_ENDERCHEST — Same as above but for the ender chest. Combine take + give to move items from ender chest → main inventory with a click.​
  • PERMISSION_GROUPS — All LuckPerms groups rendered as items. Perfect for rank upgrade menus.​
Code (Text):
# Online players list — click a player to open admin actions
online-players:
  type: DYNAMIC_PAGINATION
  source: ONLINE_PLAYERS
  slots: [ 10-16, 19-25, 28-34 ]
  material: PLAYER_HEAD
  name: "&e%player_name%"
  lore:
    - "&7World: &f%player_world%"
    - "&7Level: &a%player_level%"
    - "&7Ping: &b%player_ping%ms"
    - ""
    - "&eClick to teleport →"
  click_actions:
    LEFT:
      - type: CONSOLE_COMMAND
        command: "tp {player} %player_name%"

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️ Full-Screen GUIs — 90 Interactive Slots

SmartMenus is the only GUI plugin with a use_bottom_inventory feature.​
When enabled, SmartMenus saves the player's inventory, replaces those slots with GUI items, and restores everything perfectly on close. This unlocks:
  • 90 total interactive slots — 54 from the chest GUI + 36 from the player's inventory area​
  • Immersive full-screen menus that fill the entire Minecraft inventory screen​
  • All 90 slots support actions, conditions, and every button type​
  • Zero item loss — real inventory is saved and restored on close, quit, and server reload​

Code (Text):
full_screen_hub:
  title: "&5&l✦ Server Hub"
  rows: 6
  use_bottom_inventory: true  # ← unlock 90 slots

  items:
    # ... top 54 slots ...

  bottom_items:   # ← bottom 36 slots (player inventory area)
    survival-btn:
      slot: 4
      material: GRASS_BLOCK
      name: "&a&lSurvival Server"
      actions:
        - type: SERVER_CONNECT
          server: "survival-1"

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⚡ 16 Action Types — Execute Anything On Click
  • PLAYER_MESSAGE — Send a colored message to the player​
  • BROADCAST — Announce to the entire server​
  • ACTION_BAR — Display text above the hotbar​
  • TITLE — Full screen title with subtitle, fade-in, stay, fade-out control​
  • SOUND — Play a sound for the clicking player (volume + pitch control)​
  • BROADCAST_SOUND — Play a sound for every player online​
  • CONSOLE_COMMAND — Execute any command as console​
  • PLAYER_COMMAND — Execute a command as the player​
  • RANDOM_CONSOLE_COMMAND — Pick a random command from a list (loot tables!)​
  • RANDOM_PLAYER_COMMAND — Same but as the player​
  • TELEPORT — Teleport to any world, X/Y/Z, yaw, pitch​
  • OPEN_INVENTORY — Open another GUI by ID​
  • CLOSE_INVENTORY — Close the current GUI​
  • BACK — Navigate to the previous GUI​
  • SERVER_CONNECT — Send player to a BungeeCord/Velocity server​
  • SCRIPT — Execute inline JavaScript (Nashorn/GraalVM) for unlimited custom logic​
Every action supports per-click-type targeting — assign different actions to LEFT, RIGHT, SHIFT_LEFT, SHIFT_RIGHT, MIDDLE, and DOUBLE_CLICK independently:

Code (Text):
rank-upgrade:
  type: NONE
  slot: 22
  material: NETHER_STAR
  name: "&d&lRank Upgrade"
  click_actions:
    LEFT:
      - type: PLAYER_MESSAGE
        message: "&7Left click to preview, &eshift+left to confirm purchase."
    SHIFT_LEFT:
      - type: CONSOLE_COMMAND
        command: "lp user {player} parent set vip"
      - type: SOUND
        sound: ENTITY_PLAYER_LEVELUP
      - type: TITLE
        title: "&d✦ RANK UP ✦"
        subtitle: "&7You are now &dVIP&7!"

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23 Condition Types — The Most Comprehensive Gate System

Economy Conditions
  • VAULT_MONEY — Require & deduct Vault money​
  • OREO_CURRENCY — Require & deduct any OreoEssentials custom currency (tokens, gems, crystals, anything)​
  • XP_LEVEL — Require & deduct XP levels​
  • XP_POINTS — Require & deduct total XP points​

Item Conditions
  • ITEM — Require & consume vanilla Minecraft items​
  • ITEM_CUSTOM_MODEL — Require items with a specific custom model data value​
  • ITEMSADDER — Require & consume ItemsAdder custom items​
  • NEXO — Require & consume Nexo custom items​

Permission & Rank Conditions
  • PERMISSION — Require (or deny) a Bukkit permission node​
  • LUCKPERMS_GROUP — Require membership in a LuckPerms group (with inheritance support)​

Location & World Conditions
  • WORLD — Require player to be in specific world(s), or blacklist worlds​
  • WEATHER — Require specific weather (clear / rain / thunder)​
  • WORLDGUARD_REGION — Require player to be inside a WorldGuard region​
  • OREO_WARPS — Check if an OreoEssentials warp exists or player has permission​
  • OREO_WARPS_LOCATION — Require player to be within N blocks of a warp​
  • MODELED_NPC — Require player to be near a ModeledNPC by ID​

Placeholder & Logic Conditions
  • PLACEHOLDER — Compare any PlaceholderAPI value with ==, !=, >, >=, <, <=​
  • PLACEHOLDER_EQUALS — Check if a placeholder equals a string (case-insensitive)​
  • PLACEHOLDER_CONTAINS — Check if a placeholder contains a substring​
  • PLACEHOLDER_GREATER_THAN — Check if a placeholder number exceeds a value​
  • PLACEHOLDER_LESS_THAN — Check if a placeholder number is below a value​
  • EXPRESSION — Full math/logic expression engine: %player_level% * 2 > 30, %vault_balance% >= 5000 && %player_health% > 10
  • SCRIPT — Inline JavaScript condition for truly unlimited logic​

Conditions work in two modes:
  • conditions: — Item is always visible, but clicking it checks (and consumes) the condition​
  • view-requirements: — Item is hidden entirely if the condition fails (shows else-item instead)​

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✨ Every Item Property You Could Ever Need

  • material: Any Minecraft material​
  • item_type: vanilla / itemsadder / nexo / headdatabase
  • item_id: Custom item namespace (e.g. iasurvival:ruby)​
  • custom_model_data: Resource pack model override​
  • name: Full color support — legacy &codes, &#hex, gradients, rainbow, PlaceholderAPI​
  • lore: Multi-line, full color + placeholder support on every line​
  • glow: Enchantment glow effect without showing enchant names​
  • item_flags: HIDE_ENCHANTS, HIDE_ATTRIBUTES, HIDE_POTION_EFFECTS, and more​
  • enchantments: Any enchantment at any level​
  • update: true + update-interval: Auto-refresh lore/name with live placeholders​
  • is-permanent: Keep NEXT/PREVIOUS buttons visible even on first/last page​
  • take-item: true — Remove item from player inventory/enderchest on click​
  • give-item: true — Give item to player inventory on click​
  • close: true — Auto-close GUI after click​

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Advanced Color & Text System

  • Legacy color codes — &0-f, &l, &o, &n, &k, &m, &r​
  • Hex colors&#FFD700, &#00FFFF, any RGB value (1.16+)​
  • Gradients<gradient:#FF0000:#FFD700>text</gradient>
  • Rainbow<rainbow>text</rainbow>
  • PlaceholderAPI — Any %placeholder% in names, lore, titles, messages​
  • Dynamic variables — Source-provided placeholders like %player_name%, %world_players%, %item_amount%
  • Command args%arg_name% from GUI open commands​

Code (Text):
name: "<gradient:#00AAFF:#FFD700>&l⭐ %player_name%'s Reward ⭐</gradient>"
lore:
  - "&#00FFFF Balance: &#32CD32$%vault_eco_balance%"
  - "<rainbow>✦ Ultra Premium Item ✦</rainbow>"

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️ GUI-Level Power Features

  • inventory_type: CHEST, HOPPER, DISPENSER, DROPPER, FURNACE, BLAST_FURNACE, SMOKER, BREWING_STAND, CRAFTING​
  • rows: 1–6 for chest GUIs​
  • commands: Multiple commands that open the same GUI​
  • use_bottom_inventory: 90-slot full-screen mode (unique to SmartMenus)​
  • main_menu: Home button target for nested navigation trees​
  • npc_id: Bind GUI to a ModeledNPC — open by right-clicking​
  • fill: Fill all empty slots with a configurable background item​
  • patterns: Reusable slot layouts applied before items load​
  • args: Typed command arguments (%arg_name%) passed when opening the GUI​

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NEW TOOL: SmartMenus Visual Builder
Capture d’écran 2026-06-05 203430.png

Introducing the SmartMenus Builder — a 100% free, browser-based visual editor. No downloads. No registration. No YAML syntax errors.

What it does:
  • Visual slot grid — click any slot to edit it​
  • Full support for all 14 button types​
  • All 23 condition types with guided forms​
  • All 16 action types with per-click-type targeting​
  • Live YAML preview with syntax highlighting​
  • One-click download of the finished .yml file​
  • Auto-save — your work is never lost​
  • Import existing YAML to edit it visually​

Before SmartMenus Builder:
Write YAML → Fix indentation errors → Fix syntax errors → Upload → Test → Fix mistakes → Repeat
Time: 30+ minutes

With SmartMenus Builder:
Click slots → Fill forms → Download → Upload → Done
Time: 3 minutes ⚡

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Perfect Combo: SmartMenus + OreoEssentials

SmartMenus integrates deeper with OreoEssentials than any other plugin:​
  • Unlimited custom currencies — tokens, gems, crystals, shards, whatever your server uses​
  • Warp location gates — require players to be physically near a warp to interact​
  • Warp permission checks — gate items behind warp unlock status​
  • Cross-server support — the only true multi-server economy SmartMenus can tap into​

Code (Text):
vip-kit:
  slot: 22
  material: DIAMOND_SWORD
  name: "<gradient:#FFD700:#00FFFF>&lLegendary Kit</gradient>"
  lore:
    - "&7Cost: &e100 Tokens &7+ &650 Gems"
    - "&7Must be at the Spawn warp"
  conditions:
    - type: OREO_CURRENCY
      currency: "tokens"
      amount: 100
    - type: OREO_CURRENCY
      currency: "gems"
      amount: 50
    - type: OREO_WARPS_LOCATION
      warp: "spawn"
      radius: 15.0
[→ Get OreoEssentials Here ←]​

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Real-World Examples
Code (Text):
pvp-toggle:
  type: SWITCH
  slot: 13
  key: "%someplugin_pvp_status%"
  buttons:
    "enabled":
      material: LIME_DYE
      name: "&a&lPvP: ENABLED"
      lore:
        - "&7Click to disable PvP"
      actions:
        - type: CONSOLE_COMMAND
          command: "pvp disable {player}"
    "disabled":
      material: RED_DYE
      name: "&c&lPvP: DISABLED"
      lore:
        - "&7Click to enable PvP"
      actions:
        - type: CONSOLE_COMMAND
          command: "pvp enable {player}"

Code (Text):
online_players:
  title: "&b&lOnline Players"
  rows: 6
  commands: [ "players", "playerlist" ]

  items:
    border:
      slots: [ 0-8, 45-53 ]
      material: CYAN_STAINED_GLASS_PANE
      name: "&8"

    player-list:
      type: DYNAMIC_PAGINATION
      source: ONLINE_PLAYERS
      slots: [ 9-44 ]
      material: PLAYER_HEAD
      name: "&e%player_name%"
      lore:
        - "&7World: &f%player_world%"
        - "&7Health: &c%player_health%❤"
        - "&7Level: &a%player_level%"
        - "&7Ping: &b%player_ping%ms"
        - ""
        - "&eLeft-click &7to teleport"
        - "&eRight-click &7to message"
      click_actions:
        LEFT:
          - type: CONSOLE_COMMAND
            command: "tp {player} %player_name%"
          - type: CLOSE_INVENTORY
        RIGHT:
          - type: CHAT_INPUT
            chat-prompt: "&7Enter your message for &e%player_name%&7:"

    prev:
      type: PREVIOUS
      slot: 48
      material: ARROW
      name: "&c← Previous"
      is-permanent: false

    next:
      type: NEXT
      slot: 50
      material: ARROW
      name: "&aNext →"
      is-permanent: false

Code (Text):
enderchest_viewer:
  title: "&5&l Your Ender Chest"
  rows: 6
  commands: [ "ecview" ]

  items:
    border:
      slots: [ 0-8, 45-53 ]
      material: PURPLE_STAINED_GLASS_PANE
      name: "&8"

    ec-items:
      type: DYNAMIC_PAGINATION
      source: PLAYER_ENDERCHEST
      slots: [ 9-44 ]
      material: STONE
      name: "&f%item_name%"
      lore:
        - "&7Amount: &e%item_amount%"
        - ""
        - "&aClick &7to move to inventory"
      give-item: true   # adds to main inventory
      take-item: true   # removes from ender chest

Code (Text):
sacrifice_altar:
  title: "&4&l⚔ Sacrifice Altar"
  rows: 3
  commands: [ "altar" ]

  items:
    border:
      slots: [ 0-8, 18-26 ]
      material: RED_STAINED_GLASS_PANE
      name: "&8"

    sacrifice-slot:
      type: INPUT
      slot: 13
      material: AIR
      name: "&7Drop an item here..."
      on-place:
        - "broadcast &4⚔ &f{player} &7sacrificed &f%input_item_name% &7x%input_item_amount% &7to the altar!"
        - "give {player} nether_star 1"
      remove-on-place: true

Code (Text):
elite-item:
  slot: 22
  material: NETHERITE_SWORD
  name: "&4&lElite Warrior Blade"
  lore:
    - "&7For the mightiest warriors only."
  conditions:
    - type: EXPRESSION
      expression: "%player_level% * 2 + %vault_eco_balance_fixed% > 1000"
    - type: SCRIPT
      script: "player.getHealth() >= 15 && player.isOp() == false"

Code (Text):
main_hub:
  title: "&5&l✦ Server Hub"
  rows: 6
  commands: [ "hub", "menu" ]
  use_bottom_inventory: true   # ← 90-slot mode!

  items:
    border:
      slots: [ 0-8, 45-53 ]
      material: PURPLE_STAINED_GLASS_PANE
      name: "&8"
    survival:
      slot: 22
      material: GRASS_BLOCK
      name: "&a&lSurvival"
      actions:
        - type: SERVER_CONNECT
          server: "survival-1"

  bottom_items:   # ← player inventory area (36 slots)
    info:
      slot: 4
      material: PAPER
      name: "&fYou are viewing: &dServer Hub"
    discord-btn:
      slot: 31
      material: COMPASS
      name: "&9&lDiscord"
      actions:
        - type: PLAYER_MESSAGE
          message: "&9Join our Discord: &fdiscord.gg/example"
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⚙️ Commands & Permissions
Code (Text):
/smartmenus                      — Show help
/smartmenus open <gui> [player]  — Open a GUI for yourself or another player
/smartmenus reload               — Reload all GUI configs instantly (no restart!)
Code (Text):
smartmenus.use              — Access to /smartmenus (default: true)
smartmenus.open             — Open GUIs (default: true)
smartmenus.reload           — Reload plugin (default: op)
smartmenus.command.<gui>    — Use a GUI's custom command (default: true)

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Installation

  1. Download SmartMenus.jar from the button above​
  2. Drop it in your server's plugins/ folder​
  3. Restart the server — default example GUIs are generated automatically​
  4. Edit files in plugins/SmartMenus/guis/
  5. Run /smartmenus reload — changes apply instantly, no restart needed​

Optional dependencies (all soft — none required):
  • Vault — economy conditions​
  • PlaceholderAPI — placeholder support in names, lore, conditions​
  • ItemsAdder — custom item support​
  • Nexo — custom item support​
  • HeadDatabase — custom skull support​
  • WorldGuard — region conditions​
  • LuckPerms — group/rank conditions​
  • ModeledNPCs — NPC-bound GUIs​
  • OreoEssentials — custom currencies + warp conditions (highly recommended)​

Server requirements:
  • Minecraft 1.16+ (hex colors/gradients require 1.16+)​
  • Paper, Purpur, or Pufferfish recommended​
  • Java 16+​

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What You Can Build With SmartMenus

  • Advanced shops — multi-currency, permission-gated, rank-based pricing​
  • ⚔️ PvP shops — K/D ratio conditions via PlaceholderAPI​
  • Rank upgrade menus — PERMISSION_GROUPS dynamic source + LuckPerms conditions​
  • Location shops — only accessible near certain warps or in certain regions​
  • Quest boards — item INPUT slots + condition gates + NPC binding​
  • NPC dialogues — open GUIs by right-clicking ModeledNPCs​
  • Server selectors — full-screen hub with BungeeCord server connect​
  • Inventory managers — view, sort, and transfer inventory/enderchest items visually​
  • Toggle systems — SWITCH buttons for PvP, fly, chat, any feature​
  • Sacrifice altars — INPUT slots + broadcast actions​
  • Player browsers — DYNAMIC_PAGINATION ONLINE_PLAYERS with admin actions​
  • World selectors — DYNAMIC_PAGINATION WORLDS with teleport actions​
  • VIP kits — view requirement hides item entirely from non-VIP players​
  • Lore pages — PAGINATION with static element lists​
  • Script-driven menus — inline JavaScript for logic no YAML can express​

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SmartMenus vs. The Competition

Feature SmartMenus DeluxeMenus ChestCommands TrMenu zMenu
Built on SmartInvs API
Dynamic live data sources ✔ 5 sources Partial API only
90-slot full-screen GUI zMenu+ only API Only
Per-click-type actions ✔ 7 types Limited Partial ✔ 7 types
Item INPUT slots zMenu+ only
Chat INPUT capture
SWITCH toggle buttons
Inline JavaScript scripting Partial
Math expression conditions
View requirements (hidden items)
Number of condition types 23 ~12 ~5 ~15 ~11
Visual GUI builder (free)
NPC-bound GUIs
Price FREE FREE FREE FREE FREE



❤️ Support Development

SmartMenus is completely free and will stay that way. If it saves you time or makes your server better, here is how you can give back:

  1. Leave a 5-star review ⭐ — The single most impactful thing you can do. It helps other server owners find this plugin.​
  2. Report bugs — Found something broken? Tell us in the Discussion tab. We aim to fix within 24–48 hours.​
  3. Suggest features — Have an idea? Post it. Many of SmartMenus' best features came from user suggestions.​
  4. Share it — Tell other server owners. Share it in your Discord. Help the community grow.​

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Created by Oreo Studios · Powered by SmartInvs API
Resource Information
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Total Downloads: 112
First Release: Feb 6, 2026
Last Update: Jun 19, 2026
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All-Time Rating:
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Find more info at oreostudios.fr...
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