Players can establish virtual cannons in orbit. Each cannon is assigned a unique name and loaded with a specific type of ammunition (payload). Cannons can be fired by command or via a special Fishing Rod targeting tool.
STAB — Precision Strike: A focused attack that drops a continuous column of TNT onto a single point, drilling deep into the ground. Ideal for breaching bunkers or reinforced bases.
NUKE — Area Bombardment: A massive area-of-effect strike. Drops a main warhead from high altitude with expanding rings of TNT to carpet-bomb a large area. Ideal for surface annihilation.
RECURSION — Chain Reaction: Creates devastating chain-detonation effects across the target zone for cascading destruction.
EMP — Electromagnetic Pulse: Emits a sequence of expanding electromagnetic pulses that disable Redstone devices, shatter glass, and cripple enemies with Blindness and Weakness.
Firing Mechanisms
By Command: Fire immediately at the crosshair location or at specific X, Y, Z coordinates using /cannon fire or /cannon target.
By Item: A special item linked to a specific cannon. Clicking with the item fires at the location the player is looking at. Can be crafted in survival mode if recipes are configured.
/cannon create <name> [payload] - Create a cannon at your location
/cannon remove <name> - Remove a cannon
/cannon list - List all cannons
/cannon fire <cannon> - Fire payload at crosshair
/cannon info <cannon> - Show info for a cannon
/cannon target <cannon> <x> <y> <z> - Fire at coordinates
/cannon give <player> <cannon> - Give targeting tool for a cannon
/cannon set <cannon> <parameter> <value> - Set a parameter for a cannon
/cannon reload - Reload configuration
Permissions
orbitalstrike.use.<cannon>: Use orbital strike cannons
orbitalstrike.admin: Create and manage cannon
WorldGuard Integration
Flag osc-enable controls whether OrbitalStrike cannons are allowed to fire within a WorldGuard region.