BodyHealth introduces a new way to handle player health
by managing damage and healing per body part.
Built for compatibility, it works well with plugins like
Realistic Survival,
MythicMobs,
ProjectKorra
and their custom damage sources.
Demo Server:
showcase.breweryteam.dev
Fine-Tuned Damage
Customize how different damage types
(fall, fire, drowning, etc.) affect specific body parts
In-Game Display
Integrates with
PlaceholderAPI and
BetterHud
for real-time body part health displays
Incorporates all factors
Fully supports armor, enchantments, potion effects,
and even attributes when calculating damage
Custom Effects
Script your own effects and specify exactly what
should happen under what circumstances
Raytracing
Uses raytracing for precision in determining which
body part is hit. For damage that isn't caused by entities,
vector calculations are used instead
Comprehensive config
You may even set different max health per body part
and have it depend on the players vanilla max health
Check it out
here, the possibilities are endless!
API
Directly hook into BodyHealth with your own
plugin to further expand its functionality
(usage guide can be found
here)
Addon System
Supports
addons like
this one that directly integrate with
BodyHealth without 3rd party plugins
Plugin Hooks
Hooks into plugins like WorldGuard to
further enhance your experience using it
Performance
Safe to say this won't be the plugin lagging your server
Top Code Quality
Official
LocationalArmorAddon
Community
RealisticBodyHealthAddon
Have an addon to share?
Contact me to have it listed here
/bodyhealth reload
reloads the plugins configuration, including effects and language files
/bodyhealth heal [player] [body part]
heal a player (sets the health value of all affected body parts to 100%)
/bodyhealth get [player] [body part]
retrieve a player's health (in percent) for a specific body part, or all
/bodyhealth set [player] [body part] <health>
set a player's health for a specific body part (or all if not specified)
/bodyhealth add [player] [body part] <health>
add health to all parts or the given one for a given player or yourself
/bodyhealth data <save/dump/erase/move> [...]
control BodyHealth's DataManager, managing data in all storage types
/bodyhealth debug <dump/toggle> [...]
dump debug information, or toggle debug- or development mode in game