-Tested on paper 1.21.11 and Skript 2.14.3
-Anti boat dispense logic has been rewritten since the old one threw a syntax error
-Removed boat spawning in full chunks
-Old versions are highly non-performant since it would add all of the entities to a list, causing RAM issues. This issue has been patched.
-Entity counting & removing fully recoded to fix the issue above.
-Staff is notified whenever there are more than 24 (default, is configurable) flagged entities are in 1 chunk
-It only targets throwables, boats, minecarts, armor stands, and end crystals.
-Renamed the resource to "qEntityLimiter"
-Fixed an issue where you could place a boat in a chunk that already has the boat limit if you where standing in a chunk that contained no boats
-This is not a really problem however, because the code would remove the extra boat/s on the next cycle anyway