shards.chance was renamed to shards.spawner-chance
shards.mob-chance was added to configure the global chance for shards to drop from mobs
shards.mobs was added to configure individual drop rates of shards for a mob
New Features:
Mobs can now be configured to drop souls
Code (YAML):
shards:
spawner-chance: .33
mob-chance: 0
# Override the default chance on a per-moob basis # Use entity types from (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html) mobs:
zombie: 0
New mob souls added:
Nautilus
Zombie Nautilus
Parched
Camel Husk
Other updates:
Begin full rework of all textures for shards and souls