Available mob options: type,
name, health,
max-health, speed,
damage, knockback-resistance,
equipment, always-show-name,
baby, color,
collidable, can-pickup-items,
glowing, gravity,
hasAi, invulnerable,
invisible, invulnerability-cooldown,
silent, size,
boss-bar, default-item-drops,
default-exp-drops, drops,
exp, attack-cooldown,
leashing, renaming,
sunburn, deal-damage,
random-equipment, slime-split,
slain-message,
disguises.
Available mob triggers: on-spawn,
on-damaged, on-death,
on-health-change, on-target,
on-attack, on-kill,
on-player-kill, on-jump,
on-land.
Available conditions and actions: addMobFlag,
addTemporaryMobFlag, removeMobFlag,
mobHasFlag, healMob,
damageTarget, damageAttackers,
dropItemAtMob, dropItemAtLastDamager,
dropItemAtTopDamager, dropItemAtAttackers,
spawnParticleAtMob, damageEntitiesInRange,
damageEntitiesInRadius, damageEntitiesInRing,
damageEntitiesInFront.
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Now player data is only loaded if plugin is ready.
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Fixed Generator/Gate placeholder conflicts
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Fixed an exception in Virtual Structures
While it is still lacking some details this is a very promising system for RPG style worlds and dungeons, hope you enjoy.